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                          C A S S I O P E I A
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                                presents:

                             
                                
                                    
                               
                           

                                 
                                   
                                 

                           
                               
                             
                                  
                       


(c) by Cassiopeia
Registered version, do not copy please!!!
Programmed by Kirath
Levels by One No & Kirath

Controls:
 Cursor Arrows: Move the smile around the screen.
 Space Bar:     Undo last move; hold down to undo up to 250 moves.
 Escape:        Abort level; return to main menu.
 Tab:           Retry level from last restored position.
 Shift-Tab:     Retry level from the very beginning.
 S:             Save your game (26 slots available).
 R:             Restore a saved game.

Objects in the Game:
Smile: You control the smile. It can move in orthogonal directions
  only. If you move off screen on one side, you will re-appear on the
  opposing side.
Blocks: There are three basic blocks, colored red, green and blue.
  These can be pushed around by your smile by simply moving into them.
  Because blocks are heavy, you can't pull them and you can only push
  one block at a time.
  It is possible to push a block off screen to make it appear on the
  other side, just as you could walk 'around' the screen.
Storages: These, too, come in three colors, namely red, green and
  blue. While it is possible to put a red block on a blue storage, for
  example, solving the level requires you to put each block on a sto-
  rage of the same color.
  Note that some levels have extra storages or storages that cannot be
  reached. This doesn't make the level impossible, since the object is
  to put every block on a storage, not to fill each storage with a
  block.
Jokers: There are yellow-colored joker blocks marked with a question
  mark and yellow joker storages. They are there just to make things
  easier for the poor player. Any block is placed correctly when on a
  joker storage, and the joker block is placed correctly on any sto-
  rage no matter what color it is.
Walls: Obviously, the smile cannot move through walls, nor can blocks.
  Walls are only there to block your progress.
Narrow Passages: Although the smile can move through these, they are
  too narrow to let a block pass through.
One-Time Passages: These are similar to narrow passages, except they
  are colored red and turn into a wall after you pass through them. To
  make sure you don't do this accidentally, a short noise will notify
  you of a closing passage.
Arrows: These are the most deviously tricky devices in the game.
  The smile cannot move onto or off an arrow in the direction opposing
  the one it points to. If an arrow points left, you can move onto or
  off it from the left and even from below or above, but not from the
  right.
  A block, when pushed onto an arrow, will immediatly move on in the
  arrow's direction. If the arrow points to a second arrow, the block
  will continue its way until it reaches open space. If there is no
  open space at the end of the arrow lane, the block cannot be pushed
  onto that arrow.
  Important Notice: to avoid endless loops of blocks on arrow circles,
  there are two limitations to this. First, an arrow cannot force a
  block to move 'around' the screen (although it's possible to push a
  block off screen onto an arrow on the opposite side).
  Second, once a block moves in one direction on an arrow lane, it
  won't move in the opposite direction on that same lane, no matter
  how the arrows turn. Thus, you can't push a block to the left onto
  an up arrow pointing to a right arrow.


Included in the ZIPfile are the demos for two upcoming games by
Cassiopeia. They're called a-MAZE-ing and Tunnels of Darkness. See
the similarly named directories. Also included is the Melodious
Interlude, containing a dozen or so pretty good PC-speaker musics.

-=Kirath=-
